betrayal at krondor walkthrough maps
Visit Craig the logger in the south end of Dimwood. You can find spoiled rations in the inn in Silden. Your way will be blocked by one of Steelsoul's men, however. Your way will be blocked by one of Steelsoul's men, however. THE DEAD They feel no pain, No sorrow, no greed. He will tell you where the rift machine is located and how to destroy it. Inside you will see a note from Squire Phillip who has taken the device. Return to Irmelyn in Armengar to claim a 200 gold reward. Follow the east side of the river north. North of the ruins and east of the town of Cavall Keep you will find a chest behind a hill. Look inside the house to the northwest to find a message left by Pug. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. One of the houses has a map of the area. Put some spoiled rations in the chest by the field. He will tell you what he knows about the rift machine. Just before you reach Silden, some rogues will throw some diseased mulch at you and attack you. Return to the bridge and give the soldiers the password. To the northeast you will find three houses together. Enter it from the south by the mountains to avoid the pirates. This staff will allow Owyn to cast magic again. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. In a large room to the northwest you find Gamina guarded by some enemies. Click on the house after the battle to speak to Mitchel Waylander. To the west you will find 3 Vapor Masks. Go west into the town and speak to Count Corvalis in his townhouse. Go east from his house and cross the bridge. Inside a woman will ask you to help her with her stable door. She will give you a Tuning Fork among other things. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Return to the upper level. Make sure both Pug and Owyn learn the spell. Return to Craig and give him the trap. One of the houses has a map of the area. Inside a woman will ask you to help her with her stable door. Arlie Steelsoul (Chapter 3) You need to have a virtue key to get it. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. Go northeast from the town, follow the river south, and cross the bridge. Poison the rations inside with some Coltari poison. Chapter 6 - Betrayal Take the Mist Devil back to Silden. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. James will have to take command of the battle. If you don't have any, you can buy some in the shop in town. The magical barrier will be gone now that the six are dead. Use this key to open most of the locked doors under Sethanon. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. She will give you a Tuning Fork among other things. You can find Isaac behind a big hill north of Hawk's Hollow. It will be a difficult battle. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. Go west from there and speak to the farmer in his house. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Venutrier of Lan will capture you and throw you into the mines. James will have to take command of the battle. The magical barrier will be gone now that the six are dead. Free shipping for many products! Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. In the next room you will find the Oracle of Aal. Enter the sewers below the city. He will give you the ruby and in return you will sharpen his sword for him. To the northeast you will find three houses together. Go back south the way you came and you will meet Duke Martin just south of where you started. Craig the Logger (Chapter 7) Go to Loriel to the west and speak with Keifen Alescook. The exit to the mines is in the northwest corner of the mines. She will also tell you some of her family's history including her brother Neville's death, the brass spyglass, and the legendary sword - the Guarda Revanche. Go north to Kenting Rush. Hry, originlky, krabiky, diskety, rarity, zberatesk ksky. The Diviner's Halls is a cave northeast from the town. Go east to a farmstead and look in the house. On the far west side of the mine you will find the Brak Nurr. You can buy some in the shop in Northwarden if you have none. Gorath suddenly shouts as a assassin jumps into the camp. Go south into the dead end and walk through the illusionary mountains to the west. The Naphtha Mines (Chapter 4) Visit Craig the logger in the south end of Dimwood. Take all of them because you will need them to get out. Take the maps from inside. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Continue through the ruins to reach Elvandar. Make sure both Pug and Owyn learn the spell. Enter it from the south by the mountains to avoid the pirates. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. To the northeast you will find three pantathians who are causing the energy drain. Enter the passage north of the Nighthawks to meet Seigneur James. Take all of them because you will need them to get out. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. He will also give you the book 'Chapel's Rmur n Whepuns'. Speak to Kat in the bottom-right corner of the sewers and agree to help her. The Naphtha Mines (Chapter 4) Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Inside the barn are four Glazer's Guild Seals. Defeat them and take the Eliaem's Heart from the body of the spellcaster. Speak to Moraeulf and he will give you the password. Behind it you will see a chess board that is missing a knight piece. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Poison the rations inside with some Coltari poison. Northeast you will find another trio of houses. The exit to the mines is in the northwest corner of the mines. Use the Key of Lineages you received from Calin to enter the ruins. Go north and inside the house you will find a Crystal Staff. Open the door of the stable just to the north and return to her. Enter it from the south by the mountains to avoid the pirates. To the northeast you will find three pantathians who are causing the energy drain. You have two options. She will talk to you about her two suitors; Navon in particular. In a corridor to the northwest you will find Obkhar. He will ask you to check out a rumor about some moredhel illusionists in the area. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. North of the ruins and east of the town of Cavall Keep you will find a chest behind a hill. Inside you will find a sword and some armor. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Speak to the Duke of Romney at the beginning of the third chapter. Travel north toward Sarth and speak to Brother Marc just outside. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. When you leave the mine you will be in the dwarf town of Caldara. Head east through Darkmoor and Maloc's Cross. Go north and inside the house you will find a Crystal Staff. He will ask you to retrieve one of his IronJaw traps from the area. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. You will find the moredhel near a house south of Decamp on the Teeth. Go due north and attack the goblins surrounding the house. Go south and then cross the bridge. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Squire Phillip will appear and give you the Waani device. Return to Craig and give him the trap. He will give you the Royal Key of Krondor. Go through the door in the north wall and keep following the passage. Ozymandias. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. He will tell you where the rift machine is located and how to destroy it. In the next room you will find the Oracle of Aal. The Temple of Dala (Chapter 3) Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. Continue south past several enemies and enter the city of Krondor. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Go east from his house and cross the bridge. Return to Craig and give him the trap. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. He will tell you to report to Duke Martin. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. Continue through Lyton to Silden. The upper level exit is in the southwest corner of the level. Betrayal at Krondor: Midkemia - a realm of enchantment and ancient magic where elves, dwarves and man once battled an unimaginable evil across rifts in time and space. He will tell you to ask someone named Isaac about the ruby. Restock your provisions from the items inside the house. Open the door of the stable just to the north and return to her. Inside the ruins you find a door that unlocks with the Key of Lineages. Speak to Beyla the high priestess and you will be healed. Soon your party members will become sick. Take one of them with you. Follow the main road northwest until you reach the river.
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