fallout: new vegas radiation perks
-Run n Gun: This perk is nice in pistol builds since pistols get to move around at full speed when drawn unlike rifles making them great for kiting melee enemies. Radiation damage cannot be healed by normal methods of HP recovery, but cannot kill a player character, and thus acts as a limiting factor to their max HP until healed. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. -Old World Gourmet: You get some bonus health out of specific food and drink items. Considerably more ammunition in stockpiles. Boosts Veronica's melee attack speed 150% & gives her a 25% chance for melee attacks to knock down enemies. -Entomologist: As much as I hate cazadors, taking an entire perk just to kill them faster isn't really worth it especially with the 40 science requirement. Fallout New Vegas is a game developed by Obsidian Entertainment and published by Bethesda Softworks. -Rapid Reload: The faster you can reload, the faster you can get back to shooting enemies resulting in a decent DPS boost during fights that go beyond a single reload. Additionally, six of the regular perks can be chosen more than once, such as Intense Training. Eliminates negative effects of consumption and addiction to. -Commando: Its grunt but for rifles. Since most weapons will overkill your enemies by a significant amount, this perk doesn't even decrease time to kill in most fights and even if it does the maximum amount of time you will save is 5%. All of the regular base perks in Fallout New Vegas are below. As such, nuclear fallout is usually deposited completely within months at the most. These weapons are still affected by radiation resistance, so they will do more damage to an "immune" target than one with high resistance. The player character is a courier who was ambushed while delivering a package to New Vegas and is now left to explore the post-apocalyptic world alone. Requires +5% accuracy in V.A.T.S. Level: 2. The Space Suit you find during the Come Fly with Me quest comes in handy. +25% accuracy in V.A.T.S. Get an Advanced Radiation Suit or the Space Suit, and pop some Rad-X. The only use for this perk is against Cazadores and Radscorpions, both of which have poison and are a bit tougher to kill. For example, Enhanced Sensors is only in effect while the Courier is accompanied by ED-E. No Sneak penalty for using Pip-Boy light. Do the math before taking this perk to see if you gain anything out of it. It also adds a new perk, Rad Child. Hit level 50 faster so you spend less time getting molested by enemies that scale harder than you do. A majority of ghouls are little more than shambling corpses, while a minority retain their faculties. Effects Fallout: New Vegas uses the same radiation mechanics as Fallout 3, keeping some perks, such as Lead Belly, Rad Resistance and Rad Absorption, while adding two new perks, Rad Child and Atomic. Description: The bonuses granted by skill magazines last three times as long. This gets reflected as actual damage, even if a character is at full health. -Mile in their Shoes: The buff it gives is bad so the perk is bad. The additional point granted by the Endurance implant does not count toward the total. The Lead Belly perk halves the rads taken from any irradiated water drank while the Rad Resistance and Cyborg perks raise the overall radiation resistance. I have made many perk tier list posts but I have combined and updated my list for this post. This rule states that for every seven-fold increase in time following a fission detonation (starting at or after 1 hour), the radiation intensity decreases by a factor of 10. -Small Frame: +1 agility for a relatively minor downside isn't bad, but given the opportunity cost of missing out on other traits I wouldn't bother with this one. Ways to remove radiation poisoning include: The radiation system has been retooled so that radiation decreases max health as radiation poisoning rises. -Lonesome Road: While not technically a companion perk, the fact this perk is deactivated while traveling with someone makes it a defacto companion perk. As such, radiation is accumulated from a variety of sources, including exposure to its sources, micronuclear explosions (such as Fat Man detonations or cars), swimming in irradiated water, and eating and drinking contaminated food. All melee (except thrown) and unarmed attacks have a chance of knocking your target down. Sure the damage and VATS hit chance are neat but they're not nearly as strong as some of the other companion perks. Regular Perks. -Implant GRX: Turbo is OP enough, but FREE turbo is even better. Games. Rads can be flushed by: Radiation can be resisted by equipping certain types of apparel, such as radiation suits or power armor. -Tribal Wisdom: Eat the bugs to save the planet, bigot. Ranks -Action Boy: Grants 5 agility worth of AP, but unlike agility it does not make you reload faster. -Ghastly Scavenger: It's cannibal, but for even rarer enemy types. -Vigilant Recycler: Same principal as hand loader but for energy weapons. Negotiate the hostage release and let the Khans go in Boulder City as this will grant you "liked" by the Great Khans. +10% damage and unique dialogue options when . Another benefit of this perk is that while you are gaining rads, you move faster, attack faster, gain 2 DT and 2 STR, but given how rare irradiated zones are in FNV you won't be utilizing this portion of the perk very often. The lock picking minigame is a joke so there is zero reason to force a lock and the hacker minigame can be exited before the lockout and restarted with zero cost. When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma. Level 8Endurance 5 Boosts melee critical damage by +50% (the description incorrectly states the bonus is 150%), -50% limb damage from animals, mutated animals, and mutated insects, +25% to. Never take this perk outside of hardcore mode unless you're running explosives and have decided to have a melee companion for some reason. Manage all your favorite fandoms in one place! This has the side effect that radiation damage on weapons becomes much more useful on Very Hard or Survival (since normally weapons will only do half damage, but health loss from radiation and the radiation poisoning itself is still at full effect) and less useful on Very Easy (since the base damage of a weapon will likely dwarf whatever the radiation poisoning can do). -Just Lucky I'm Alive: Ignore the luck bonus what really matters here is the crit damage that stacks multiplicatively with better criticals. : If this perk was offered at lv 2 or 4 to help the player hit early skill thresholds it wouldn't be terrible, but trading a perk point for 15 skill points is laughable at lv 18. Over the course of the storm, lightning periodically strikes and causes a brief spike of radiation in the area, peaking around five rads per second for about one second before steadily decreasing over the next several seconds. Very useful for crit builds since it provides the player with endless True Police Stories which boost your crit chance by 10% (with comprehension) and is affected by weapon critical hit multipliers. RadAway (or another chem that reduces radiation damage) must be applied using the First Aid action first before anything else can be done. In my game, when Glowing Ones are around sometimes their glowing. +10% damage to the same sex and unique dialogue options with certain characters. Also, should the character survive to maximum irradiation (1000 rads) (as in their stats do not reach zero), the character has 24 hours to use enough RadAway to get themselves below 1000 rads or they will die. Deal an extra +1%/+2%/+4% damage to all enemies. For environmental radiation damage that would affect the whole body, the lowest locational radiation DR is used to reduce the damage. -- resist radiation. : Situational damage increases against NCR or legion soldiers. -Better Healing: You get to heal a whole 20% more from all consumables. Honestly the only uses for arcade gannon are enslaving him for the lols or using his personnel quest for quick power armor training so I wouldn't bother with this perk. -Junk Rounds: While this perk should be D tier since it TECHNICALLY provides benefit to the player, I'm putting this in F tier because of how egregiously bad it is. Radstorms result in green overcast skies, high-speed winds, lightning, and radioactive wind from latent radiation of local areas. ", The rad is a real unit meaning radiation absorbed dose. Boosting skill magazines to +20 from +10 allows you to save tons of skill points for needed dialogue, lockpicking and science checks. [14], Radstorms are natural weather phenomena that occur throughout the Commonwealth and in Appalachia. -Thought you Died: The worst out of the 3 level 50 perks but still a good perk nonetheless. Combine this perk with Set Lasers for Fun and Light Touch for a 19% crit chance on the gatling laser turning it into one of the most over powered weapons in the game. C: Black Widow/Lady Killer/ Cherchez La Femme/Confirmed Bachelor, Intense Training, Swift Learner. After 7*2 days (2 weeks) it drops a further 90%; and so on for 14 weeks. -Math Wrath: Only useful in a VATS centric build where the 10% reduction results in an extra hit inside of VATS. feral ghouls). This perk does not heal limbs. When passing through a radioactive zone, or being attacked by an enemy with a radiation attack, the players can obtain rads, except for The Ghoul who instead heals HP equal to Rad damage. Gamma rays are bad. Deal +3%/+6%/+10% damage to mutated animals. For example, Set Lasers for Fun increases the odds of scoring Critical Hits with energy-based energy weapons; to earn the perk, a player character must do 16,000 points of damage with one-handed energy weapons over the course of their game. D: Rad Resistance, Scrounger, Terrifying Presence, Home on the Range, Sneering Imperialist, Tribal Wisdom, Fight the Power. -Fight the Power! At yields of less than 100 kilotons (kT), the fireball does not reach above the troposphere and remains within precipitation regions. -Laser Commander: 15% damage and 10% crit in a single perk makes this core for any laser build. Can make one more attempt to pick a broken lock. -Grim Reaper's Sprint: Get some of your hard earned AP back after killing someone. It covers the entire body, making it impossible to wear a helmet or glasses with this clothing. -Atomic! 2. However as the intensity of radiation drops, so does the rate of decline. Raul's rate of fire with revolvers and lever action firearms is increased by 33%. Even legendary enemy mutations or the resethealth console command will restore health only up to any limits from radiation poisoning. -Chemist: This perk doubles the duration of all positive consumables so you get double duration on stealth boys, stimpacks in survival, magazines and food as well as chems. Effects Upon getting any sort of radiation sickness, health regenerates, the effect becoming more powerful with every threshold reached. Some people may trash this in favor of sniper but crippling legs is a fantastic strategy vs hard enemies like deathclaws. However, radiation will continue to build up in the person's system, and can still kill them at the fatal threshold as normal. Sure a 60% damage boost will make you the most dangerous paraplegic in the Mohave, but it's honestly not worth the effort to keep your limbs broken and the negative effects of broken limbs are quite annoying. Deal +3%/+6%/+10% damage to abominations. Radiation does not directly affect hit points, through penalties affecting Endurance, Maximum Health may be lowered. If taking for DMG you could be a simp and take La Femme/Confirmed Bachelor to make the Oliver, Lanius and Ulysses fights easier, but I prefer Black Widow/Lady Killer because it makes me better at beating up women. -Cannibal: This perk would be playable if not for the long animation that occurs every time the player eats a corpse. The Endurance stat encompasses a lot of skills and perks in Fallout: New Vegas. The game distinguishes between radiation immunity (present on e.g. -Hunter: On crit you do extra dmg to the easiest enemy type in the game as "creature" only counts things like bighorners or molerats. If a weapon applies radiation damage and another type of damage (such as with the Radioactive damage effect), resolve the other type of damage first and then resolve radiation damage. When atoms fission they can split in some 40 different ways, producing a mix of about 80 different isotopes. Even after the bombs fell, radiation is seen as a benefit by some, such as those who worship an undetonated atomic bomb in the Capital Wasteland's Megaton or those worshipping radiation as a deity within a religion known as the Children of Atom. After 7*7 hours (49 hours, approx. It's worse in FNV than in FO3 because of the ridiculous perk every two levels system (good thing mods exist). While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M. Fortune Finder: In New Vegas, most of your money isn't going to come from looted containers, but sold weaponry. Regain +20% more health from all consumable sources. Since crit dmg perks are multiplicative even if you take Better Criticals and Elijah's Ramblings you will still only do 90% of your weapons crit dmg. Do note that to make up for the endurance lost from radiation poisoning you will have to spend 10 seconds in combat (slightly less for the last stage of rad poisioning) so in short fights this perk hurts you. -Trigger Discipline: This perk would be good for low accuracy full auto weapons to make them get more hits on target while wasting less ammo, but just like Fast Shot this weapon has no effect on fully automatic weapons. Very useful for grenade and explosive builds. - The Professional: Boosts all crits not just sneak attacks so it gives a decent damage bonus to crit pistol builds. Lastly, this perk will make your shots in VATS more accurate while increasing AP costs. S.P.E.C.I.A.L. Unfortunately, Raul's default firearm is not boosted by Old Vaquero meaning you have to arm Raul and load him with ammunition for this perk to be effective, I recommend La Longue Carabine.